Minecraft Biome Finder

See every biome in your world laid out on one map. Enter your seed, then pan and zoom to find the biome you need and read off its exact coordinates.

Move the cursor over the map

Find any biome by seed

Every biome in your world is decided the moment the seed is set, so a map of it is exact rather than a guess. Enter your seed and the whole overworld is coloured in: blues for the oceans and rivers, greens shading from plains through forest to dark forest and jungle, sand tones for deserts and badlands, and near-white for the snowy biomes and peaks.

Hover anywhere and the readout names the biome under the cursor along with its coordinates. Click to pin the spot and copy a teleport command. Turn the Slime chunks layer on at the same time if you are scouting a farm site and want both answers from one view.

How Minecraft decides where biomes go

Since 1.18 the game no longer paints biomes in flat regions. It samples six independent noise values at every point - temperature, humidity, continentalness, erosion, weirdness and depth - and picks whichever biome sits closest to that combination in a large lookup table. That is why modern worlds have big continents with coherent climate bands rather than the patchwork of older versions.

This map runs the same six-noise sampling your game does, which is why boundaries line up rather than being approximated.

Planning a base or a farm

Biome choice drives a surprising amount of a build. Mob farms want a large dark forest or a mushroom island to cut down competing spawns, iron farms want a village, and a base near a biome border gives you access to two sets of resources without a long trip. Use the map to find a spot where three or four biomes meet, then pin it and note the coordinates before you set out.

Frequently asked questions

How do I find a specific biome in my Minecraft world?

Enter your world seed and the map colours in every biome. Pan and zoom to the area you care about, then hover anywhere to read the biome name and its exact X and Z coordinates from the bar at the bottom of the map. Click to pin a spot and copy a /tp command straight to it.

Which biomes are hardest to find?

Mushroom fields are the rarest overworld biome and only generate as small islands far out in deep ocean. Deep dark and lush caves are underground so they do not show on a surface map. Cherry groves, ice spikes, badlands plateaus and jungle edges are all uncommon enough that a map saves a lot of wandering.

Why does the biome map look slightly different from my game?

The climate table this map uses is published by Mojang up to 1.21.4, and the version after that moved it into game code that is not shipped as data. The climate parameters barely change between versions, so boundaries match closely, but a biome added in a very recent update may not appear. Terrain shape and biome placement themselves come from your exact version.

Does the map show caves and underground biomes?

Not yet. This map samples at surface level, so cave biomes like lush caves, dripstone caves and deep dark are not drawn even though they exist in the world. Surface biomes are all shown.

Does this work for Minecraft Bedrock Edition?

Yes. Use the Java / Bedrock toggle above the map. Be aware the two editions are not interchangeable: since 1.18 they share terrain and biome generation, so the landscape for a given seed looks nearly the same, but structures like villages and strongholds use edition-specific placement and end up in different places. Bedrock also uses 32-bit seeds where Java uses 64-bit.

Is my seed sent to a server?

No. The whole map is computed in your browser with JavaScript. Your seed never leaves your device, there is no account, and no download is necessary.

Can I share a link to what I am looking at?

Yes. The address bar updates as you pan and zoom, so you can copy the URL at any time, or press Copy link. Anyone opening it lands on the same seed at the same position and zoom.

What do the grid lines mean?

The fine grid is chunks (16x16 blocks), which is the unit slime chunks and mob spawning work in. The heavier grid is regions (512x512 blocks, or 32x32 chunks), which is the unit Minecraft uses when deciding where to place structures. Brighter lines through the middle mark the world origin at X=0, Z=0.
Minecraft Biome Finder - Locate Any Biome by Seed - Craftapedia