Minecraft Skin Editor
Paint a 64x64 Minecraft skin with layers, blend palettes, per-part focus, and on-model painting. Everything runs in your browser - no download necessary.
Left click paints, right click erases, wheel or +/- buttons zoom the 2D canvas. Click a part above to focus it.
A free, browser-based Minecraft skin editor for the 64x64 skin format. Paint pixel by pixel with layers, blend palettes, per-part focus, and on-model painting. Live 3D character preview updates every stroke. Steve and Alex models, PNG import + export, layered project files, and browser gallery - all offline in the tab.
How to make a Minecraft skin in the browser
Open the editor, pick a colour on the left, then click on the 3D character or the 2D UV grid to paint. Left-click paints, right-click erases; the two views are always in sync. Use the Parts chips to focus on just the head, arms, torso, or legs. Turn on Model grid in the topbar to see pixel boundaries on the 3D preview. Turn on Explode to spread the limbs apart so you can paint under-arms and inner faces. When you're done, open the Save tab and click Download PNG - the file is a game-ready 64x64 skin you can upload directly to your Minecraft profile.
Full-featured pixel paint tools
Brush, eraser, fill (paint bucket), and eyedropper - plus a size setting (1-8 px), an optional shading mode that steps colours along the active palette's ramp, and full undo/redo (Ctrl+Z / Ctrl+Y). Colours are chosen with a saturation/lightness square, hue/sat/lightness sliders, RGBA inputs, hex, or one of the 7 curated palettes (Allure, Peachy, Nature, Cyberpunk, Grayscale, Nintendo, and the 16 vanilla Minecraft dyes). Recently used colours are auto-tracked; the Blend tab generates a live gradient between the current colour and its complement.
Layers, projects, and browser gallery
Every stroke writes to the active layer. Add, duplicate, reorder, hide, adjust opacity, and merge layers down. Export the flat composite as a PNG for Minecraft, or the entire layered project as a .craftapedia-skin.json file that keeps every layer intact for later editing. Save designs to the built-in browser gallery (localStorage) - no server involved.
Steve or Alex, and on-model painting
Toggle between the classic Steve model (4-wide arms) and the slim Alex model (3-wide arms) at any time. With Paint on model on, you can paint directly on the 3D character - the raycaster figures out which skin pixel your click corresponds to. Shift+drag on the preview pans the camera up or down (so you can reach the feet), the mouse wheel zooms, and the Reset view button snaps back to defaults.
